![]() Unfortunately we still do, in both KSP and KSP2. We had a huge number of bugs to deal with during KSP development. They did give us notice of this intent before the launch if you read between the lines, by saying it was going to be like KSP1 development so I am waiting to see the proof of this with their first patches.Īs I said at the time this is kind of a tradition with KSP. Its true the only way this comes right is if they do keep going and debug the game. The comparison of errors is an attempt to communicate and explain and gain our sympathy. they are learning by error, which I am prepared to believe. This applies to simulated rocket crashes in the physics sim and also to the bugs in the software creating the sim, is what they are trying to say. I have also noticed the emphasis on the "very Kerbal" approach of learning through disaster being used to persuade people that if things go wrong at first it is not the end of the game and if we (and by we I mean they) keep trying we (they) can overcome the erm. I'm still not happy with some of the parts/features missing/changed and the bugs we're all encountering (even if there are entire features that have been developed but are being hidden) but, with that being said I don't think your theory (nor mine) is entirely without merit. Add to that the fact that Nate, in his interview with Matt Lowne (which GBG mentions but I also saw/heard/watched myself), claims he has already played KSP2 multiplayer (a feature which is one of the later features intended on being implemented) - so there's clearly an early build of it over at Intercept Games, which means there's potentially more to KSP2 than we're being allowed to access/see. According to him, data miners have discovered entire elements/features have been hidden for the public release. Having said that, my opinion on the devs, the state of KSP2 as it is currently, and the development time it has taken has changed - in part due to a video by "Grey Beard Gaming". Truly, things can only get better.īut I'd have to go full-on Kool-Aid drinking, with spider diagrams of an analysis of the lyrics, to convey my meaning beyond that. Some of the lyrics certainly imply the devs could be communicating their thoughts and feelings to us, and their fears of our thoughts and impressions of the state of KSP2 on launch. ogg work fine).I'll admit I had a similar thought, mainly purely due to the song choice. mp3 on Windows (still working on a fix for Linux and Mac, but. A replacement for the Kerbal Space Centre birdsong ambience is also included, edited from the original recording here. ![]() If you find any that work well with KSP, leave a message and I'll add it to a future sound pack. Several thousand more tracks are available for free at his website here. Always wanted to hear Blue Danube when docking with a space station, a metal version of KSP's theme song when you start up the game, or Danger Zone while you buzz the control tower? This is the mod for you! Just drop some music files in the KSP\Music\ directory, launch the game, and use the in-game playlist editor to choose when you want them to be played.Ī selection of free stockalike tracks are included from musician Kevin MacLeod, who created many of the tracks used in stock KSP. This mod allows you to add and remove music from the game, and set up playlists which decide when each song plays.
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