![]() There is an overuse of brown in the color palette (common to games of the period – I grew tired of this ‘look’ years ago) which results in drab, plain-looking levels. While the fully-3D environments were groundbreaking at the time and added verticality to gameplay, I feel these environments lack character. This is all well and good so far, but my problems with Quake Remastered are holdovers from its original release. It also looks how I remember Quake, with grotesque-looking enemies in large (usually brown) architecture, yet appearing sharper than ever in 4k and with subtle improvements. Slowdown only reared its ugly head when I moved onto the first expansion pack. Quake has these qualities in spades, now bolstered with a higher, more stable framerate. For me, this is what makes them timeless and enjoyable to this day. When I think about classic ID Software games, I think about fast, smooth and responsive first-person shooting. Nostalgia is a powerful thing and memories become distorted with age – I would say a successful remaster should offer an experience that emulates how someone thinks they remember an old game looking and playing, and Quake does a good job of achieving this. Remasters like this one can be tricky to review as they need to be faithful to the original release while having enough improvements to make them more palatable to modern audiences. It includes the original campaign, the two subsequent expansion packs, another that was developed as part of the 20th anniversary, and a brand-new one developed for this release. Players make their way through levels filled with enemies while avoiding traps and finding colored keys for locked doors, all in first-person. Originally developed by ID Software, this remaster is handled by Nightdive Studios. Its relevance is clear, and this omission from my playlist has always felt like a gap in my gaming CV, now rectified. However, Quake’s influence on gaming is not in doubt, particularly due to it pioneering fully 3D graphics and online multiplayer. ![]() ![]() In fact, I’ve always seen it as Doom’s less charismatic relation and the brown color palette hinted at a lack of a clear identity which the inconsistent sequels seemed to confirm. Unlike Doom, it hadn’t been released on every console in existence, and by the time I played it on PC around 2000, it felt archaic in a post Half-Life world. WTF Being unaware of motion controls and thinking my controller needed replacing. LOW Burying the Nine Inch Nails soundtrack in the audio mix. HIGH Fast, smooth shooting that feels timeless.
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